Alright, here is wave 2 of the Sixth generation Consoles: The Atari Cosmos (handheld) and The Atari Phantom (home)
Atari Cosmos
CPU: 1 PowerPC 401 produced by IBM clocked at 25 MHz.
GPU: 16-bit custom CMOS codenamed Stardust.
Soundchip: 1 SHARC developed by Analog Devices.
Media Format: Multimedia Cards capable of holding 24 MB of data.
Memory: 128 KB of unified RAM. 32 dedicated to internal menus, 48 dedicated to sound quality, and 48 dedicated to games asset rendering.
Release Date: May 8th, 2001 in North America, December 19th, 2001 in Europe and Australia, and April 29th, 2002 in Japan.
Launch Titles:
Atlantis: Forging the Crystal.
Publisher: Disney Interactive Studios. Developer: Shinespark Games.
If you haven’t caught the reference to the developer, this new studio is helmed up by Metroid co-creator Yoshio Sakamoto. As such, this tie-in to Atlantis the movie puts you in the role of Kida’s ancestor Kashekeim the timid as he tries to find a way to ward off the wrath of the tribes of Gibraltar and Agenea.
Zero: Squirrel of Shinobi.
Publisher: Disney Interactive Studios. Developer: Cirque Du Toon.
A 2d platformer spinoff of Aero the Acrobat, this game sees the disgraced member of the Acorn (no relation to the Acorn Kingdom of Sonic SATAM) serve as a glorified leg breaker for Mr. Edgar Ektor.
Micky, Donald, & Goofy: All for One and One for All
Publisher: Disney Interactive Studios. Developer: Guerrilla Games.
I was going to find a way to bring Guerilla (creator of Medevil, Killzone, and most recently; Horizon Zero Dawn) beyond just what they did for Hasbro. As such, the Mickey Three Musketers project gets made into a game. No real changes from the plot aside fro the ending, where Max and PJ from Goof Troop beginning training under the current musketers.
Star Wars: A Solo Beginning. *-
Publisher: Lucasarts. Developer: Lucasarts.
The only rail shooter within the launch lineup, a solo beginning sees Han Solo during his time srving under Moff Tarkin, his walkout from the Imperial Space Corps, how he meets Chewbacka, and in the final level; the kessel run.
The Tower of Druaga: Ki’s Quest * (Also released for the Sega Exodus, Nintendo Game Boy Pro, and Panasonic Epsilon).
Publisher: Namco. Developer: Inti Creates.
Atari Phantom
Codenamed: Project Clocktower
CPU:1 PowerPC 7400 clocked at 400 MHz for Clocktower Games and 1 PowerPC 604e produced by IBM clocked at 100 MHz for Panther Mode.
GPU: 1 AM486 DX4-120 clocked at 150 MHz and AM486 DX2-80 produced by AMD clocked at 75 MHz for Panther Mode.
Soundchip: 1 Dolby Digital Surround EX Chip developed by Dolby and Skywalker Sound.
Media Format: Super GD-Rom developed by Yamaha, capable of holding 3 Gigabytes of data for single layer and 6 Gigabytes for dual layers disc.
Memory: 64 MB of DDR SDRAM. 32 is used to rendering assets, 8 is used for Video, 4 for Audio, 16 for Online Services and 10 for the menu operating system.
Controller Ports: 4 per console. Ports can be expanded to eight with the use of a multitap. The controller itself is an oval shaped controller with two analog sticks in the center bottom, on the right are four face buttons marked Cross, Square, Triangle, Circle. On the top are two triggers marked Pentagon and Octagon along with a slot for its memory card. At the top center is a menu button, start button, and the Atari Logo. On the left end is a d-pad.
Online Capabilities: Each unit is built with a dual connection modem for both 56K Dialup and 128K Broadband for online capabilities. This is used for online gaming, downloading newsletters from Disney Adventures.
Storage: 1 10 GB Hard Drive built into the console for game saves, dlc storage, system updates, and game file storage.
Release Date: November 9th, 2001 in North America, January 30th, 2002 in Europe, and June 19th, 2002 in Japan.
Launch Titles:
Halo: Combat Evolved * (Also Released to Commodore and PC).
Publisher: Commodore Games. Developer: Bungie.
Same as otl, but we won’t be seeing Halo 2 until 2007 due to Commodore’s insistence on adding multiplayer maps and two separate mini campaigns starring Sgt. Jackson and the Fall of Reach.
Disney: SpeedStorm
Publisher: Disney Interactive Studios. Developer: Criterion
And so enters Disney’s answer to Speedsorm. Unlike Mario Kart, which focusses on a balanced track layout and item skills Speedstorm is more about overtaking racers in straightaways and an expanded roster of 64 characters at its launch.
Where on Earth is Carmen Sandiego
Publisher: Disney Interactive Studios. Developer: Whoopee Camp.
This game tries to recreate the as much of the Boruderband original PC games, but expands the games by now carrying out the missions to arrest the various members of Carmen’s gang along with other criminals on ACME’s most wanted list.
Power Rangers: Take Flight * (Also Coming to the Sega Monolith and Panasonic Rubicon)
Publisher: Bandai. Developer: CyberConnect2.
Same as the other versions.
Tony Hawk’s Pro Skater 3 * (Also Coming to the Sega Monolith, Panasonic Rubicon, and Nintendo Gamecube).
Publisher: Activision Acclaim Studios. Developer: Shaba Games.
If you’re wondering the alterations both for the publisher and developer of THPS3, here’s what happened. (1) Activision bought out Acclaim in late 2000 and decided to shift Neversoft over to create a game based off Valiant property X-O Manowar. As for Shaba Games, they were already on the map due to their THPS clone Grind Session releasing for the fifth generation consoles and as per the Activision sink or swim mentality, this is either going to be their last project before being shut down or the next franchise to be handled as it goes along.
Planet Kate
Publisher: Disney Interactive Studios. Developer: Cirque Du Toon.
In an attempt to push as many of their pitched cartoons into reality, Jamie Mitchell’ Planet Kate gets greenlit as a game rather than a full series. The game sees Kate and the Canines of Centauri Alpha explore what they believe is their terrain of origin.
Marvel Vs. Capcom 2: New Age of Heroes.
Publisher: Fox Interactive. Developer: Capcom.
Same as otl.
Final wave for this year is the Sega Monolith. If you're wondierng why the Nintendo Gamecube is not launching this year, there are a handful of supply shortages on the part of Intel (who's making the CPU) and JVC (who are making the disc drives and game format for the system).