Deep Black 2
Deep Black 2 is the sequel to Microsoft's Xbox launch window FPS Deep Black. The game retains the original's playstyle and level of difficulty, which involves playing as a sparsely armed character who must obtain their own weaponry through any means necessary in order to complete nigh-impossible missions with little to no outside help. While Deep Black was a somewhat simple game, created as a fairly rushed FPS title due to the lack of FPS games in the Xbox's launch window, Deep Black 2 is somewhat more complex and involved. It features improved graphics and more levels, and a more developed plotline as well. Rather than play as a nameless operative, you play as Lorenzo "Ren" Busko, a Marine who ends up trapped behind enemy lines after a botched attempt to capture the terrorist leader Khadal bin Fasaid. This is one of the first video games to deal with Middle Eastern terrorism post-9/11, and considering the subject matter, the game presents a surprisingly multifaceted group of characters: bin Fasaid isn't some cackling, single-minded warlord, he's presented as a well-rounded villain with strong motivations for becoming a terrorist (though none of these are presented as being in any way justified). Also, many of Busko's few allies during the course of the game are Muslims, including a defector from bin Fasaid's organization who sacrifices himself to save Busko's life at a crucial point. The levels are relatively straight-forward, with few opportunities to go off the beaten path. Despite this, the gameplay presents a high variety of situations and numerous approaches to getting through those situations. The difficulty does get frustrating at times, with many gamers complaining of unfair firefights or cheap kills, but overall, the game is quite well received. The multiplayer mode, which includes online gameplay (unlike the original game's multiplayer, which was local only) is among the best in an Xbox FPS to date. Overall, Deep Black 2 builds on the original game, exceeding it both critically and commercially, and ensuring the continuation of the series. It's released on May 12, 2003, and is one of the top selling Xbox titles of the month, beating out rival FPS Gemini: Shadow In The Dark.
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Return To Castle Wolfenstein
Return To Castle Wolfenstein is a port of the 2002 PC title (released in 2001 IOTL) which re-imagines the classic Wolfenstein series with enhanced graphics and presentation. It sees Army Ranger B.J. Blazkowicz return to action to battle the Nazis after being captured and locked inside Castle Wolfenstein, where the Nazis conduct their most deadly and vile experiments. While the game starts out inside the castle, eventually Blazkowicz breaks out and travels to a nearby village, and eventually to other European countries. Blazkowicz must not only battle living Nazi soldiers, but their army of undead as well, and must also battle soldiers armed with futuristic technology. The game's plot and gameplay have much in common with the OTL title, but also includes a mission set in occupied Paris, in which Blazkowicz liberates the city (one year earlier than OTL) by battling an enormous panzer tank that can transform into a giant battlemech. In general, Return To Castle Wolfenstein is somewhat more ludicrous than OTL's game, owing to the longer development time and bump up in technology. There are new characters, including a stoic Nazi sargeant who wields an electric sword, and a femme fatale who serves as a triple agent: she originally works with Blazkowicz, only to defect to the Nazis, only to secretly be working with Blazkowicz's superiors the whole time, even having to fool Blazkowicz so that his reactions to her betrayal would seem authentic. She serves as somewhat of a love interest for Blazkowicz, but even after she reveals that she's been on his side the entire time, he decides he can't be with her because someone that good at being a spy probably can't be trusted. Like OTL's game, Return To Castle Wolfenstein features a robust multiplayer mode with both local and online multiplayer. It pits a team of Allied soldiers against a team of Axis soldiers, and has a large variety of modes, moreso than almost any other Xbox FPS. Return To Castle Wolfenstein is released on May 26, 2003, and like many of the other big Xbox FPS sequels of its time, is a commercial success.
Like the racing title boom of early 2002, the Xbox FPS wave of spring 2003 gives a lot of Xbox owners "FPS fatigue". There are too many quality shooters, and not enough time or money to play them all. In addition, a few of them start to blend together: Gemini: Shadow In The Dark and Return To Castle Wolfenstein have very similar playstyles, which almost certainly limits the sales potential of both games. It also contributes to the ongoing criticism of the Xbox, with some fans of other consoles giving it the "FPSBox" nickname without much irony. Despite this, the Xbox's hardware sales remain strong, a close second behind those of the Nintendo Wave throughout the spring, and far ahead of Sega's Katana. While fans may be starting to tire of the constant stream of FPS games, the Xbox remains a very good seller, and as long as the hardware sales held out, the system would continue featuring the games it's perhaps best known for.