Beyond Good And Evil
Beyond Good And Evil (ITTL, the "And" is fully spelled out, unlike OTL's game in which the title appears as Beyond Good & Evil) is an action/adventure game developed and published by Ubisoft. While thematically similar to OTL's game in terms of plot, and sharing many similarities to OTL's gameplay, elements of both gameplay and plot are different from the OTL version in numerous ways. Creator Michel Ancel took inspiration from games like Super Mario Dimensions/Super Mario Ranger, The Legend Of Zelda: Ocarina Of Time/Majora's Mask, and Squad Four: Rebellion when creating this game, combining elements from the Ultra Nintendo's most acclaimed and beloved 3-D classics. In addition, because Ubisoft did not acquire the Prince Of Persia license ITTL, elements from OTL's Sands Of Time, including the game's puzzle-solving and contextual action elements, cinematic tricks, and even a few of the time travel type skills from that game, are incorporated into TTL Beyond Good And Evil's gameplay. Essentially, gameplay in Beyond Good And Evil combines some of the collecting and genre-bending elements of the 3-D Mario games, the dungeon exploration and items of the 3-D Zelda games, and combat elements from both Squad Four: Rebellion and OTL Prince Of Persia: The Sands Of Time, to create a game that feels somewhat larger and more thorough than OTL's Beyond Good & Evil, with a faster, more fleshed-out combat system and improved graphics and cinematic effects. Jade controls mostly as she does in OTL's game, though she is a bit more fluid and quicker on her feet. She uses a staff as a primary melee weapon, but has a small laser pistol as her ranged weapon ITTL (the pistol is set to "stun" most of the time, save for a couple of notable scenes late in the game where she can be seen switching it to "kill" mode). She also possesses a number of gadgets, including her trusty camera, a grappling hook, and a small computerized hacking tool. She's also able to lay traps for enemies, an element that didn't exist in OTL's game. Jade can collect items to increase her maximum health, but can also "level up" by defeating enemies for currency which she can use to purchase upgrades to her gadgets or to herself. The graphics in Beyond Good and Evil retain the OTL title's somewhat cartoony feel, but with a more detailed and realistic appearance, with perhaps the best character animation to appear in a video game up to that point. The game can be broken up into eight "chapters": an initial exploration and introduction segment, followed by six "dungeons" interspersed with plot exposition, exploration, and collecting, and then the final segment where Jade confronts the game's primary antagonist. Beyond Good And Evil has somewhat more of an open world feel than the games it's inspired by, as the planet of Hillys is full of cities and places to explore, with shops, caves, and a vast ocean to explore on either hovercraft or (later on) a spaceship which can zoom to any part of the planet Jade wishes to go. Like IOTL's game, planet Hillys is populated with both humans and humanoid animals, though in this game, the ruling government is somewhat discriminatory against the animal hybrids (and it's eventually learned that the government is experimenting on them in order to sacrifice them to the evil alien overlords). Though Ubisoft put a massive amount of money into the production of the game, the voice acting is largely done by the same crew of Parisian-based American expatriates who performed the voice acting IOTL (by now, Ubisoft had begun using largely Los Angeles-based union voice actors for their games, but with so much money going to the other parts of the game, they decided to use their in-house crew for this title). Luckily, the voice acting is still considered top-notch, especially Jodi Forrest's performance as the game's protagonist Jade. There are a few spotty performances, but for the most part the voice acting is considered some of the best in any game released in 2003.
Like OTL's game, Beyond Good And Evil begins with Jade and her trusty pig partner Pey'j in their lighthouse, which serves as an orphanage for displaced children. However, whereas in OTL's game Jade became a photographer because she needed money right away, ITTL's game she already serves as a reporter, capturing footage for an underground television network known as the Truth. The Truth documents crimes against humanity committed by the ruling government, Section Alpha (TTL's version of the Alpha Sections), which claims that its heavy-handed approach to governance is necessary to protect humanity from the threat of the DomZ, the aliens that tried to destroy Hillys once but were defeated by Commissar John Galvan, leader of Section Alpha and "hero" of the war to save the planet. The Truth claims that the DomZ have not actually been defeated, but are using Section Alpha as a puppet government. The introductory segment sees Jade needing to collect three items from Galvan City to patch up the lighthouse, while at the same time collecting a crucial piece of photographic evidence. Jade is followed into town by one of the orphans, a boy named Sam. This initial segment introduces the player to several crucial characters in the city, numerous services Jade can take advantage of, and a number of locations that will be important later on. After Jade collects what she needs, she discovers that Sam has followed her and orders him to go straight home. However, before she can, Sam is abducted and taken to a hidden facility on a nearby island, the game's first real "dungeon". In this place, Jade must find Sam, and at the same time learns that numerous children have been abducted in order to feed to the giant bugs being raised in this facility. Jade saves the kids and fights the Queen Loroach, and discovers evidence that a Section Alpha scientist might be responsible for this bug's existence. Jade meets up with her contact, Erin, the leader of the Truth and the on-air news anchor for the secret network. Jade will need more evidence to pin down Section Alpha, and infiltrates a government facility with the help of a friendly robot based on Double H from the OTL game. At one point, the robot is captured in an attempt to break it down for parts, but Jade manages to save it. However, its combat servo has been extracted, and implanted into the game's second boss, a massive scorpion robot called the Stingulator that Jade must take apart piece by piece.
With the evidence collected via the raid on the government facility, the Truth is able to present a massive expose that convinces some Hillys citizens that Section Alpha is really up to no good. This part of the game, about a third of the way through, is sort of a "breather" for the player, as they can have Jade complete some sidequests and upgrade her equipment if needed. However, once a certain action is taken (the game will tell the player they're advancing the story before they perform this action), it triggers a massive DomZ invasion, which Section Alpha, led personally by Commissar Galvan, fights to repel. The invasion of the DomZ causes the suspicions that the Truth stirred up to fade away as quickly as they began, as Hillys enters a wartime footing. Jade races back to protect the kids from a DomZ attack squad, only to learn that members of the Truth, including Erin, have been taken into custody by Section Alpha. Pey'j promises to protect the kids, telling Jade to go and rescue the resistance members, who've been taken to a cave facility buried in Hillys' tallest mountain. Jade reaches the depths of the mountain, but instead of finding a massive Section Alpha battle tank as she expected, she is confronted by a powerful DomZ attack squadron, confirming suspicions she had that the DomZ and Section Alpha are working together. She attempts to capture the evidence with her camera, but it's knocked out of her hand, and she is unable to take a picture while she's fighting for her life. She defeats the squadron and rescues the Truth members, except for Erin, who's being held at a separate facility. Jade has to put rescuing Erin on hold, however, as she is eventually tasked with going to a deep ocean cave in order to track down the Section Alpha scientist who's been working with the DomZ. She eventually tracks down the scientist after exploring the facility, but first has to defeat a huge mutated fish, the Horrorshark. Jade confronts the scientist and makes him reveal everything. There are a lot of plot revelations here, including the fact that the DomZ never rule a planet directly, but ALWAYS do so through a shadow government. Any planet whose government won't submit to this arrangement is completely destroyed. The scientist also senses something special about Jade herself, but before he can elaborate, he is shot dead...by Erin, who seems at first to be an ally but then reveals that she's working with Section Alpha (she's been brainwashed to serve them). Jade is taken into custody and placed in a top-secret Section Alpha prison facility.
At the facility, Jade meets other prisoners, some of them from other worlds, and realizes that she's not being held by Section Alpha, but by the DomZ. Jade escapes this prison (taking the other prisoners with her) and makes her way back to Galvan City, where she decides to launch a raid on Section Alpha HQ. She'll need to secure help from the other allies she's made along the way, and once all the prerequisites are satisfied, she is able to enter the HQ. At the top floor of Section Alpha HQ, she confronts Galvan and Erin. Galvan forces Erin and Jade to fight briefly, but Jade refuses to fight her friend and is subdued. However, something within Jade (related to her power) awakens Erin, and Erin turns on Galvan, only to be fatally wounded by a DomZ assassin. Galvan flees, but Jade captured the attack on Erin with her camera, and Erin, using the Section Alpha HQ transmitter, makes one final broadcast to the people of Hillys, proclaiming Jade a hero. Jade and Erin convince the people of Hillys to revolt, and as revolution erupts in the streets below, Erin dies in Jade's arms (though Jade tries desperately to revive her). Jade pursues Galvan and confronts him on the roof of Section Alpha HQ. Galvan flees, but leaves a massive killer mech, the HunterKiller XG, for Jade to battle. After defeating Galvan, Jade goes back to the lighthouse to find Pey'j, but finds only the orphans, as Pey'j was taken by the DomZ. Jade learns that Pey'j is really a member of a galactic fighting force who's been battling the DomZ all over the galaxy, and that he was drawn to Jade by the power she holds within. Jade makes her way to a secret place on Hillys from where the DomZ have been secretly ruling the planet and where Pey'j is being held. She makes her way to the center of this place and has one final battle with Galvan, but after defeating him once and for all, is unable to save Pey'j before he is killed. Jade collapses to her knees, desperate not to lose Pey'j like she did with Erin. But at that point, her secret power fully activates, and she is able to revive Pey'j (in similar fashion to the OTL game). Pey'j tells Jade that the DomZ fled to space and plan to destroy Hillys with a superweapon since they can no longer control its people. She goes to the lunar base where the DomZ are hiding this weapon, and after making her way through the base (the biggest, most difficult dungeon in the game since it is the final one), she confronts the DomZ high priest and defeats him. The defeat of the high priest frees the remaining prisoners and liberates the people of Hillys, but even though her home planet is safe, Jade knows that the DomZ still control many other planets in the galaxy, and if the galaxy is truly to be free, the spark of revolution will have to be taken to every corner of the galaxy. Jade, Pey'j, and their allies board a spaceship and prepare for a new adventure before the credits roll (the Pey'j DomZ twist isn't present in TTL's game, since there's already a viable sequel hook in the galactic liberation mission). The Evanescence song "Buried Alive" (an original TTL song, replacing the butterflied "Going Under" as the first song on the album, it's somewhat similar musically but with different lyrics and themes) plays during the credits ("My Last Breath" also played during the game, during the Erin final speech/Jade pursues Galvan/Hillys revolts scene).
Beyond Good And Evil receives excellent reviews, the second best to date for a Wave title (behind Gran Turismo 3: A-Spec). The game is even better received than OTL, due to the improved combat system and larger world, along with the more coherent storyline (OTL's game was somewhat retooled in mid development, while TTL's game was largely consistent throughout and had a larger staff), and becomes an instant Game of the Year contender upon release. As far as commercial performance, Beyond Good And Evil essentially takes the place of the butterflied Prince Of Persia: The Sands Of Time in terms of being Ubisoft's massively promoted adventure game for 2003. Nintendo too is all too eager to promote it, since it's a Wave-exclusive title (the OTL game was multiplatform). As the game's October 20 release date approaches, however, some at Nintendo get cold feet, as the game seems somewhat similar to the upcoming Squad Four: Upheaval, and the company doesn't want the game stepping on the toes of its hot upcoming franchise blockbuster. But these people are largely overruled, as Wave sales have entered a slight decline and Nintendo wants to create as many hits as possible. The game gets a MASSIVE promotional blitz as its release date approaches, with commercials featuring Evanescence's "Bring Me To Life" juxtaposed against dramatic cutscene footage and scenes of the gameplay, with other commercials featuring the game's stirring original score. In other words, promotion for TTL's Beyond Good And Evil is pretty much the polar opposite of OTL's. It's released simultaneously in North America and Europe on October 20, 2003 (Japan would get the game in early December), and sales are, in a word, spectacular, with 885,271 copies sold worldwide in the game's first week (including half a million on release day, placing it among the top 15 launch days of all time).
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"The success of Beyond Good and Evil put Nintendo in a very awkward position: Squad Four: Upheaval was coming out in less than a month, but how could Nintendo position it as the Wave's big holiday game when Ubisoft's blockbuster was already playing that role quite nicely? Nintendo could have promoted both games equally, but some families could only buy one for Christmas. They couldn't delay Upheaval to spring, because so many promotional materials had already been released pushing the game's November release, and by the time Beyond Good and Evil's promotional period ramped up, Upheaval had already gone gold. So Nintendo pushed forward with Squad Four, and hoped the game would be good enough to upstage Beyond Good And Evil. But with the overwhelming critical praise that game was getting, Nintendo had to hope that the trend of each Squad Four game getting better reviews than the one before it would continue."
-from the Gaming Historian video "History Of Squad Four (Part 2)"