ZVX
ZVX is a mech-based third person shooter game released exclusively for the iPod Play in November 2005. It takes place 100 years into the future, and centers around a soldier named Zane who is nearly killed in battle. When he awakens, he has lost his memories, but in the aftermath of the battle, he finds a powered up battle suit and climbs inside, finding himself to be a natural at controlling it. He begins to roam the land in search of his identity, while helping everyone he meets along the way. The game is partially open-world, though there's a definite order to missions and the game does keep you on a fairly narrow path, you can still wander about and complete a couple of smaller missions out of order, while also finding upgrades, giving the game a bit more of a non-linear feel. As Zane wanders the land, he is hunted by a mysterious group of soldiers looking to steal his suit, while also running into the person who wounded him in battle, a female mech pilot named Julie. At first, Julie seeks to kill Zane, but as she realizes the kind of person she injured, she begins to long for atonement, and ultimately becomes Zane's primary love interest, helping him evade the people trying to kill him while also helping him to discover his identity. However, once Zane does remember who he really is (toward the end of the game), he becomes angry and murderous toward Julie, and must learn to forgive her if the two are to work together to safeguard the battle suit. ZVX is actually a fairly short game, despite its partial non-linearity. It takes about 2-3 hours to complete the main campaign, depending on how skilled the player is. Reviewers see the game more as a technological showcase for the iPod Play's graphical power than as a serious killer app, but overall reviews are fairly good. Sales are mediocre, but those who do play the game generally enjoy it.
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Call Of Duty
The iPod Play version of Call Of Duty is released in December 2005. Half a port of the original game, and half a spinoff, the game is a retelling of one of the campaigns of the original 2003 title, specifically the American soldier campaign. It follows an American soldier after he lands at Normandy, but rather than switching back and forth between this American soldier and a British one, it stays with the soldier throughout the game, and fills out the game with new missions for him to complete, telling an alternate story to the original title's campaign. This focus on a single soldier makes the iPod Play's Call Of Duty about 30% shorter than the original game's campaign mode, but it makes up for that with quality graphics and tight gameplay that's quite similar to what one would find in the console games. The lack of a dual stick control scheme does make the iPod Play's Call Of Duty a bit more simplistic than the console versions, but the game controls similarly to how most pre-dual stick FPS titles do, and ultimately plays pretty well all things considered. The game also features an online multiplayer mode, and this is heavily promoted in the runup to the release of the game as one of the first major handheld multiplayer FPS titles. While lacking some features of a typical console Call Of Duty multiplayer mode, it's still got a variety of modes and features, and is fairly popular for a while after launch. The iPod Play's Call Of Duty is generally well received (certainly not the failure that the OTL Vita Call Of Duty game was), and considered to be one of the best handheld FPS titles released on a handheld to date. Sales are quite strong and it would be pushed as a big selling point for the iPod Play during the holiday season.
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Supernova Appears To Have Won Black Friday, But Overall Handheld Sales Look Strong For The Holidays
The early sales numbers from Black Friday are in, and though we don't have exact figures, indications are that the new Supernova handheld from Nintendo managed to outsell Apple's strong iPod Play by a small margin. The Supernova, with its slightly better graphics and lower price tag, was a hot seller on the day after Thanksgiving, despite the lack of any true "sales" for the device because of its newness (though some retailers did offer up a $25 gift card with a Supernova purchase). Though some sellouts were reported, most would-be buyers reported little trouble getting their hands on one, even those who showed up later in the day. This is likely due to Nintendo's heavy production of the device, combined with lower than expected sales. As for the iPod Play, it's still retailing at $299 for the base model, and no major discounts were reported on Black Friday, though that didn't keep Apple's handheld from reporting strong sales as well. While supply is starting to catch up with demand, it's expected to still be somewhat difficult to find over the holidays. Sales have generally been slowing down for the iPod Play over the course of the year, despite hit games such as Sonic Blaze and Virtua Fighter Infinity being released for it. It's becoming easier to find, and isn't considered one of the must-have gifts of the holiday season like it was in 2004. Still, the iPod Play's future looks bright: it's got a strong slate of games coming in 2006, and sales are still strongly outpacing those of its fellow Apple console the Katana, which appears to be on its way out.
In fact, handhelds may indeed be the best selling game devices of the season. A recent forecast released by a leading industry analyst predicted what the top selling game devices in December would be, and here's their list:
1. Game Boy Supernova
2. iPod Play
3. Nintendo Wave
4. Microsoft Xbox
5. Apple Katana
While on one level it shouldn't be surprising to see this list arranged the way that it is, considering that it's ranked in order of the release date of each of these devices, this is the first time ever that a gaming handheld has occupied the top place on this chart. The Nintendo Wave is still selling strongly, and is expected to pass the Xbox in overall worldwide sales by the end of 2005 (if it hasn't already, after reporting a strong Black Friday as well). The Supernova and iPod Play are expected to remain neck-and-neck throughout December, and though the Supernova is favored to come out on top, the iPod Play may yet make a push for #1 if supply continues to outpace demand as it has started to do in the latter half of this year.
-from an article on Games Over Matter, posted on December 9, 2005