Massively Multiplayer: Gaming In The New Millennium

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Since no one else has said it yet (and I know there are a couple other AT4W fans reading)
Batman: "Bees. My God."

I just thought of someone else, it's still eight years away, but does Brittany Murphy still die young ITTL?
 
"No, Al Gore did not put a bunch of bees in a school 15 years ago. To Coventry with you. I can't believe this is the second time I've had to ban someone for pushing this crap."
-
Calbear, in a July 17, 2016 post on Alternatehistory.com
I'm going to be 100% honest: this is why I liked the post.
 
Oh, very well then
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Spring 2001 (Part 5) - A New NFL (Game) Franchise
Traditional sports titles have always been somewhat of an afterthought among mainstream gaming journalists. The Madden series has been a staple for more than a decade, having been one of the top selling franchises on the Sega Genesis, and selling millions of copies annually on both the Ultra Nintendo and the Sega Saturn. Though Madden has never ranked among the yearly top 10 on the Ultra Nintendo, both Madden NFL 2000 and Madden NFL 2001 came very close. Madden NFL 2000 ranked among the top selling NEW titles of the year for the Ultra Nintendo, while Madden NFL 2001, despite getting worse reviews, also sold quite well. Meanwhile, Madden's competition has largely fallen by the wayside. Its stiffest competition, Acclaim's NFL Quarterback Club series, would release its final game in 2001. The arcade styled NFL Blitz has sold quite well, but for fans of real simulation football, Madden is king of the hill.

However, in the same year that saw Madden's top competition fall by the wayside, the series gained new rivals in the form of console-exclusive NFL games: Peyton Manning's NFL Play Action on the Ultra Nintendo, NFL 2K1 on the Sega Saturn, and NFL Fever on the Microsoft Xbox. All three games boasted superior graphics to their consoles' versions of Madden NFL 2002, and all three boasted new gameplay features different than what Madden was offering. Though EA Sports was smart enough to realize that new competition was coming, and Madden NFL 2002 not only would receive a massive marketing blitz but would be nearly as well received as Madden NFL 2000, with several brand new features including probably the best commentary of all four games, the console-exclusive NFL titles would easily be the stiffest competition that EA Sports' venerable series had ever faced. All four would go on to top sales charts for their respective systems. The new NFL titles were impressive, but EA Sports wasn't giving up without a fight, and Madden had never been more popular.

-from IGN.com's "EA Sports Retrospective" article, posted on September 24, 2013

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"The field looks beautiful and the players look realistic, even on the Nova's small screen. The controls are a perfect translation from those on the console games, it's very easy to run, hit, field, pitch, and throw with the default control scheme the game gives you, and if you don't like the controls for whatever reason, you can change them up! This very well may be the best Ken Griffey game ever made, and one of the best games on the Nova right now."- from Che Chou's 9.5/10 review of Ken Griffey's Line Drive for the Game Boy Nova in the June 2001 issue of Electronic Gaming Monthly (the game got only 7.5s from the other two reviewers)

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*New Orleans Saints head coach Steve Mariucci is leading a group of reporters to the locker room.*

Steve Mariucci: Peyton Manning's always studying plays. He works so hard. He's in there right now getting ready for the game. *opens the locker room doors* See?

*Peyton is sitting on a couch in the locker room in front of a TV playing NFL Play Action on the Ultra Nintendo*

Peyton Manning: Hey there, coach!

Mariucci: Peyton! What do you think you're doing?

Manning: I'm getting ready for the game!

Mariucci: All you're doing is playing a video game!

Manning: But this is the all new NFL Play Action for the Ultra Nintendo. *footage of the game begins to play as Manning continues to talk* It's got all 31 teams, authentic stadiums, lifelike action, more plays than any other game out there... it's just like playing a real game of football. I'm practicing against the Patriots right now. *Peyton throws a deep pass in the game, connecting with his receiver* It's the most realistic NFL experience around. Why get out there on the field and throw a ball or study a playbook when it's all right here in the game?

Mariucci: Peyton, get off your butt and get out on that field and give me ten laps around the stadium! Go!

Manning: *reluctantly puts the controller down and leaves the locker room, the reporters all follow him out*

Mariucci: *waits until Peyton and the reporters are gone, then sits down on the couch and starts playing* I got you now Belichick. *laughing*

Manning: *narrating as we see him run laps around the field* NFL Play Action, only for the Ultra Nintendo. It's the next best thing to being an NFL player.

*A picture of the Ultra Nintendo alongside the game is shown, advertising that there's a special bundle available with the console and the game for only $149.99.*

-from the commercial for Peyton Manning's NFL Play Action

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NFL Play Action

NFL Play Action, officially titled Peyton Manning's NFL Play Action, is released for the Ultra Nintendo on June 11, 2001. The game is a quasi-successor to the Play Action series of football games that appeared on the NES and the SNES in both OTL and TTL. Developed by Retro Studios, who were also in the process of developing an NFL game for Nintendo IOTL (that only reached the development stage), the game is meant to be a Nintendo exclusive official sports title in the same vein as the Ken Griffey baseball games and the Grant Hill basketball games. Nintendo once again contracted a superstar athlete to help promote the game, in this case Peyton Manning, the star quarterback for the New Orleans Saints. Manning not only appears in both commercials and cover footage for the game, he features prominently in the game itself, particularly in a training mode titled "Peyton Manning's Quarterback Academy", where he teaches players the fundamentals of the game. For the most part, NFL Play Action is a typical pro football sim, not too dissimilar from the Madden series. However, there are a few key differences. The game features much more complex player animation than the Madden series, and the game's graphics are notably superior, pushing the limits of the Ultra Nintendo in a major way (the player animation is even considered better than that of NFL 2K1 and the original NFL Fever, both sixth-gen games). Apart from the better graphics, the game also features a more intuitive system for calling plays, allowing players to select plays based on distance and direction (the game offers an option to sort pass plays using a "deep pass/middle pass/short pass" system, for example), in addition to the typical play calling by formation. The game also allows players to get Peyton Manning's advice on a play in the form of a short voice clip on request. Despite an emphasis on presentation, the game offers no shortage of modes and options, from player/team creation mode (including an option to create a 32nd expansion franchise, foreshadowing the Houston Texans' expansion debut in 2002) to franchise mode that allows players to simulate 50 seasons' worth of NFL play. The only real quibble with the game is the audio commentary, Nintendo chose to forego existing football commentators and instead hired two generic commentators, who are universally considered inferior to John Madden and Pat Summerall's commentary in the Madden games. That said, NFL Play Action is among the year's best reviewed sports titles and considered superior to that year's Madden game, and in a close race with NFL 2K1 for football title of the year. Due to the hype, positive reviews, and association with the popular Peyton Manning (who had just won a Super Bowl), the game is a massive sales success, easily outselling that year's Madden title on the Ultra Nintendo and becoming one of the top selling video games of the year overall. The release of NFL Play Action is considered the beginning of a football video game boom that would continue for a very long time. The success of the game would lead Nintendo to trust Retro with another upcoming project, but that would not surface until the release of the Nintendo Wave.
 
Hmmm... how long till there are negotiations for NFL exclusivity like OTL, or will it even be a thing?

Well, pretty much the only difference from OTL right now is that Nintendo's got its own NFL game. Though the 2K series staying exclusive to Sega might cause a lot of ripple effects, I doubt we'll see NFL 2K5 going on sale for $19.99 like it did when it came out IOTL.
 
Well, pretty much the only difference from OTL right now is that Nintendo's got its own NFL game. Though the 2K series staying exclusive to Sega might cause a lot of ripple effects, I doubt we'll see NFL 2K5 going on sale for $19.99 like it did when it came out IOTL.
But those are the eggs more massive butterflies witll hatch...be pacience people...
 
How are the following doing as of July, 1, 2000?:
Danica McKellar.
Cliff Bleszinski.
Katee Sackhoff.
Gina Torres.
Elon Musk.
Aisha Tyler.
Michio Kaku.
Lucy Lawless.
I have more but i'll hold off on those for a day or two in order to not swamp you all at once.
 
How are the following doing as of July, 1, 2000?:
Danica McKellar.
Cliff Bleszinski.
Katee Sackhoff.
Gina Torres.
Elon Musk.
Aisha Tyler.
Michio Kaku.
Lucy Lawless.
I have more but i'll hold off on those for a day or two in order to not swamp you all at once.

Danica McKellar still graduated with a degree in mathematics and is still doing voice acting. She wasn't in Static Shock but did play a very minor role in a third season episode of The Real Adventures Of Jonny Quest and she currently plays as Feria in Princess High, she also had a guest role on the Gen13 cartoon.

Cliff Bleszinski is still working on Unreal Tournament, most of his work is concentrated on that franchise for now.

Katee Sackhoff is training for the 2000 Sydney Summer Olympics in women's swimming. She doesn't medal, but will continue to compete in swimming events and her career will basically parallel that of Summer Sanders, with somewhat less success in swimming and somewhat more success in hosting and acting.

Gina Torres has a recurring role on the ABC sci-fi series Empyreon. Her character is killed off in the third season finale.

What became Paypal in OTL ended up collapsing in the burst of the dot-com bubble, but Mark Cuban recruits Elon Musk to come work at Lycos with him. Cuban and Musk begin turning Lycos into a sort of proto-Facebook/Angelfire hybrid that makes amateur web creation easier than other services while collecting lots of data on customers.

Aisha Tyler is still somewhat of a struggling actress. She was nearly recruited to host GameTV on several occasions (to potentially replace Brittany Saldita in 1997, to replace the departing John Walden in 1998, to help revitalize the show in 2000) but producers decided against it.

Michio Kaku is still pretty much doing what is he IOTL, researching physics and helping to make science more understandable.

Lucy Lawless is still acting on Xena, which lasts two more seasons than IOTL.
 
Katee Sackhoff is training for the 2000 Sydney Summer Olympics in women's swimming. She doesn't medal, but will continue to compete in swimming events and her career will basically parallel that of Summer Sanders, with somewhat less success in swimming and somewhat more success in hosting and acting.

She won't ever portray Starbuck, then? :'(

Amanda Tapping could be a nice replacement for her, though.
 
Is the film Unbreakable still made? IMO, it's one of Shyamalan's better movies (and Bruce Willis isn't bad in it)...
 
Spring 2001 (Part 6) - Dreamscape
Dreamscape

Dreamscape is the sequel to 1998's platformer hit The Dreamers, which was itself based on the OTL game Project Dream that eventually became Banjo-Kazooie. Unlike The Dreamers, which had many resemblances to Banjo-Kazooie, Dreamscape is nearly an entirely different game from anything that existed in that franchise IOTL. While it shares a few characters, most notably the witch Gruntilda, along with Banjo, Mumbo Jumbo, and Bottles, Dreamscape is more like OTL Kingdom Hearts than Banjo-Kazooie, and can more accurately be described as an action-RPG, with more emphasis on the "action" than the RPG part. The game introduces a number of new mechanics, including leveling up. Characters will gain levels, but not from killing enemies. Instead, finding treasures, exploring, and completing objectives is what allows your character to level up, and doing so will unlock either a health power-up, an ammunition capacity power-up, or a new special move, depending on what the player chooses to do. There are 15 total level-ups possible for each of the game's three playable characters. The game ditches the "animal companion" mechanic from The Dreamers: Dreamscape is strictly a solo adventure. There are three playable characters: Edison, Madera, and Edison's younger sister Ella, who is essentially the game's primary protagonist and who you'll be playing as for a majority of the game. Certain game segments require the use of a certain character, though others allow you to choose between the three. However, for the game's final battle, Edison and Madera are incapacitated and you'll be forced to play as Ella. There is no longer an "imprinting" mechanic for abilities: abilities gained as you progress are automatically equipped and stay equipped for the remainder of the game. Once again, these special abilities can be used to access different areas of the map. The game itself is much more of an open world than The Dreamers. Though there is a clear progression, and certain areas are blocked off until certain objectives are completed, the map is much more seamless than the one in The Dreamers and the game plays out like a Metroidvania in a lot of ways. The combat system from The Dreamers returns, but with a few differences. Weapons and melee attacks return but are now augmented by ranged attacks and magic. Edison and Ella possess ranged weapons, while Madera and Ella possess magic, and all three can utilize melee and weapon attacks. The Dreamers' "special meter" returns, allowing for the use of special attacks that are gained via level-up. Presentation has gotten a big boost from The Dreamers, which was itself considered one of the best looking games of 1998 from a graphics perspective. Dreamscape's world is big and gorgeous, and though draw distance and background detail can't approach most of the next generation titles, for the Ultra Nintendo it's considered superb. Most of the voice actors, including Parminder Nagra, return from The Dreamers, with a then completely unknown Jaime Murray as the most notable new addition to the cast, playing the voice of the now grown-up Ella.

The game takes place 15 years after the original. Madera has come to live in Edison and Ella's world (based on a steampunk alternate history London) permanently, and she and Edison have had a son named James together. However, shortly after Madera came, some ten years prior to the events of Dreamscape, Ella, then 13 years old, ran away from home after telling Edison that she had a dream and needed to go. Though he tried to stop her, Ella left. She never returned, but Edison and Madera managed to find her in their former homeworld. They tried to get her to return, but Ella refused. They would return several times. Some five years prior to the events of Dreamscape, the two visit Ella, now 18, one last time. By now Ella has become much stronger and braver, and seems to be the leader of a hidden society of thieves and fugitives. This time, Ella, much more defiant, tells them not to return to her world. But four years later, Edison and Madera, along with their son James, do return. They explore and try to find Ella, but she is gone. James wanders off, and he is accosted by a strange, ethereal being. The being causes James to have nightmares, and Edison and Madera are barely able to wake him up. They leave the world and this time vow not to return. In the present day, Edison, Madera, and James are living a normal life...but we don't see anything of them when the game starts.

Dreamscape is divided into six chapters, though each chapter is larger than the chapters in The Dreamers, making for a game of comparable length, perhaps a bit longer.

Chapter One: The Dreamer
The game starts out with Ella in her home, a big treehouse in the middle of a vast forest. The first part of the game serves as a tutorial, introducing players to the game's controls through Ella. This segment also introduces players to Ella's friends, both human and animal. She must defend her home from a horde of reptilian thugs, but they're easily dispatched. However, in the commotion, Ella's owl friend has been abducted, and Ella must sneak down to the beach to save him. After Ella's friend is safe, we learn that the world has been getting more dangerous over the past year, and Ella looks out over the sea, only to see a massive wave coming her way. She and her friends flee through the forest, but the wave keeps coming. She manages to get to a raft just in time, and watches as the wave destroys her home. She and her friends drift away, and Ella seems to realize what's happening as she looks at a massive pillar of darkness rising up from the sea. The scene then switches to Edison, Madera, and James, and after a brief introduction to their peaceful life, a pillar appears in the middle of their city, and Gruntilda, restored to life but also back to her old, ugly self, sweeps James away with a massive wind. She cackles as she disappears, with Edison and Madera having no way to get to their son until Ella arrives and tells them to come with her. She explains that when the two of them brought James back to her world, it attracted the attention of a dark force, and set events into motion that jeopardized both of their worlds. Ella explains that both she and James are Dreamers, with the capability of using dream energy to create and destroy at will. Ella has just barely learned to control her powers, but James hasn't, and is easily molded. Ella suspects that Gruntilda and whatever dark force brought her back are conspiring to use James' powers for their own evil goals, and that Edison and Madera will need her help to get James back. The final segment of the chapter takes place after Edison and Madera return to Ella's world. Ella needs to get them back up to speed on adventuring, and takes them up a mountain to gather harpy feathers. They are set upon by a powerful harpy queen, but after Edison and/or Madera manage to defeat her in battle, Ella reveals the queen as an old friend of hers, a very close old friend, and as Ella brings her up to speed on what's happened, the chapter ends.

Chapter Two: My Sister
Chapter Two alternates between flashback scenes of Ella's first adventures as a teenager and Edison, Madera, and Ella's adventures in Picarie, an enormous "hub city" where shady bounty hunters and unscrupulous adventurers gather. Picarie will be revisited throughout the game, though only in Chapter Two does the city comprise the majority of the action. The heroes' main goal during this stage of the game is to catch Jacquard, a thief who deals in dark magic artifacts and who may know where Gruntilda is hiding. In order to pin down Jacquard, the heroes must accomplish a variety of tasks for characters throughout the city, meeting more of Ella's friends in the process. Edison and Madera learn that Ella hasn't exactly been the most well-behaved person during this time, and that some of her friends are extremely shady. When someone implies that Ella's own actions may have attracted the attention of villains, Edison starts to blame her for James' disappearance, while Ella snaps at him and tells Edison and Madera that it was all their fault. Ella eventually gets in over her head, and in the chapter's final mission, must be rescued from Jacquard in a showdown in Picarie's biggest cathedral. Edison and Ella reconcile somewhat, though Edison still suspects that Ella is hiding things from him.

Chapter Three: The Witch's Brew
During Chapter Three, there are a few more Ella flashbacks, and we also see for the first time that Gruntilda is trying to get James to warm up to her: indeed, she says that she wants him to be her son. James resists at first, but Gruntilda is uncharacteristically kind to him. Most of the action of this chapter takes place in an icy realm where Gruntilda once searched for ingredients for her spells. We learn more and more about Ella's past, including a lost love of hers who she met as a 16-year-old still trying to protect people as an adventurer. We also learn a few of her reasons for leaving, but not the most important one, which isn't found out until later. Madera falls ill during this chapter, and Edison and Ella must explore a massive cave complex in search of a flower that can be used to save her life. We learn that Ella's love fell victim to the same illness and that she couldn't find the flower in time to save him. The final battle of the chapter takes place against an enormous ice-breathing dragon which Ella and Edison must work together to defeat. They get the flower and Madera is saved, though it seems that Gruntilda has finally won James over and is now one step closer to completing her revenge.

Chapter Four: The Face Of Illusion
Most of this chapter's action takes place in a massive swamp/lagoon that Ella claims to have visited for purposes of learning to control her power. This is a bit of a spooky chapter, and we learn a LOT about the so-called "dream" power, via both Ella's flashbacks and exposition told to the characters by an old sage. Essentially, both Ella and James were born with something called a "dreamspark" that allows them to bring to life anything they experience in a recent dream. Through learning to have lucid dreams, one can completely gain control over reality. However, the risk to this power is that one's subconscious thoughts can leak into reality as well, causing dangerous psychic storms that endanger everyone around. Because James' life was so happy, this power never manifested in him, and thus he was not a danger to their world. But Ella, in the leadup to her leaving, was having increasingly vivid nightmares, and was starting to hurt people. She knew she had to isolate herself, and that's why she ran away from home. Even now, Ella fears losing control of her power, and tells Edison and Madera that she became an adventurer both to help people and to exercise more control over her life so that she'd keep the confidence to take control of her dreams. Throughout the chapter, the lagoon's scary illusions seep into Ella's mind, threatening to cause her to lose control of her power. She must battle against Scycris, the Illusion Lord, in order to save her own mind. After Scycris' defeat, Gruntilda reveals herself to Edison and Madera, and reveals that she's won over their son James, who has fully mastered his dream powers even moreso than Ella, and turns them on his parents. Ella barely manages to get the three of them away in time.

Chapter Five: The Open Sky
Chapter Five is probably the biggest chapter of the game. This chapter has Edison, Madera, and Ella visiting each of Ella's friends and completing a task for them. The last few of Ella's flashbacks are shown, fully revealing her story. It is also revealed that Gruntilda is hiding in a sky fortress and that the heroes need an airship to reach her. In order to acquire one, the heroes must challenge Cadmus, the brother of Ella's lost love Friedan. Cadmus blames Ella for Friedan's death and claims that she caused his illness with her power. Togther, Cadmus, Ella, and Friedan overthrew an oppressive ruler who was trying to take over in the void left by Gruntilda's absence. In order to stop him, Ella had to use her powers before she was ready, and in doing so, she accidentally caused the illness that took Friedan's life (and, we also learn, caused Madera's illness as well). We also learn that it was Ella who caused the storm that killed her and Edison's parents and stranded the two of them on that island when they were children, and that the storm that nearly sunk their boat and killed them was Ella's subconscious desire to take her own life out of blame for what happened to her parents. Though all of Ella's friends rally behind her, Ella quits being an adventurer and goes back to the island where she and Edison lived for much of their childhood. Edison and Madera return to that island, where Cadmus confronts them. A boss battle ensues, with Edison and Madera starting out and then Ella finally leaping in, with the last part of the battle taking place as a one-on-one fight between Ella and Cadmus, with Madera and Edison helping her. Eventually, Ella defeats Cadmus and spares his life. By acknowledging her feelings and accepting her past, Ella fully masters her powers. She is able to use her powers to conjure a vision of Friedan, who tells Ella not to blame herself and asks Cadmus to forgive her. He does so and gives the heroes his airship, which they use to head to Gruntilda's sky fortress. It's on that sky fortress that Ella reveals to Edison and Madera something that has been alluded to in flashbacks throughout the game. Their true enemy is not Gruntilda, but an entity known as the Vainglory. This entity inhabits the minds of Dreamers, trying to utilize their nightmares to conjure himself into the real world. Ella managed to fight him off, but by bringing James into the world, Edison and Madera inadvertently allowed the Vainglory to find James. It managed to implant Gruntilda into James' mind, and using his nightmares, conjured her back to life, in exchange for helping to bring him back into the world. To this end, Gruntilda abducted James, in the hopes of getting him to summon forth the Vainglory which has promised Gruntilda eternal life, beauty, and power.

Chapter Six: The Vainglory
Part one of the chapter is an assault on Gruntilda's sky fortress, which climaxes in a battle against Gruntilda and James (James himself isn't fought, being an innocent child, but he conjures up monsters and spells to protect Gruntilda). After Gruntilda is defeated, the Vainglory tries to get James to conjure him, but Edison, Madera, and Ella manage to get through to him, and free his mind from the dark forces influencing it. However, the Vainglory then uses the last of the dark magic available to him to attack Edison and Madera, wounding them. This causes James to exert a massive burst of negative energy, which is enough to bring the Vainglory into reality. It drags Edison and Madera into the nightmare realm with him and tries to do the same to James, but Ella uses her powers to protect him, and the Vainglory is forced to retreat into the dark dreamscape. Ella follows him with James in tow. Ella battles through the dreamscape with James, defeating powerful foes as she goes. She and James bond over their shared power, and Ella realizes that James was only born a Dreamer because Ella imprinted him with a fragment of her power. Finally, they reach the Vainglory, which is keeping Edison and Madera trapped within his body, feeding off their life energy. Ella battles it bravely, but can't overcome its power. She realizes that in order to have enough power to defeat it, she'll need to extract the remainder of her power from James, but this process might kill him. There is one more way...if Ella bestows the entirety of her power on James, he might be strong enough to defeat the Vainglory, and she might be strong enough to survive it. She does so, and James uses the power of his dreams to empower Ella, enabling her to free Edison and Madera from the Vainglory, weakening it. The final phase of the battle is Ella, assisted by Edison and Madera, battling a rapidly-shapeshifting Vainglory who is being assaulted by James' psychic dream powers. After an incredible fight, Ella defeats the Vainglory, but it strikes her with a furious assault as it dies, mortally wounding her. The dreamscape disappears, returning Edison, Madera, James, and the dying Ella to reality. Ella seems to accept death, and has one last conversation with Friedan, but James, using all of his dream power, has one final dream...that Ella survives. She glows and her wounds are healed, though James has to give up the entirety of his dream power in order to do so. The family reunited, the four of them visit their friends one last time. Ella says goodbye to her friends, finally ready to return home with Edison, Madera, and James. The four resume an ordinary life, but will always remember their amazing adventures.

Dreamscape is released in North America on June 25, 2001, and in Europe and Japan in July. The game immediately becomes one of the year's best reviewed games, with overall average review scores slightly higher than The Dreamers. Sales are robust, the game sells even faster than The Dreamers, though not quite as quickly as the other two big Ultra Nintendo games of the month, Novus Ordo and NFL Play Action. It draws immediate comparisons to the upcoming NiGHTS sequel on the Katana, though NiGHTS plays like much more of a traditional platformer. The game's success solidifies for Rare that the Dream series should continue to drift away from the platformer genre, and the third installment, which will be developed for the Nintendo Wave, will complete the series' transformation into an action-RPG franchise, leaving the Conker and Donkey Kong Country series as Rare's two big platformer franchises.

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"If there's a game that started the 'RPG-ification' of action games that we began to see in the sixth generation, it was almost certainly Dreamscape. The more Rare developed that game, the more like an RPG it became, and the third game was designed with the action-RPG genre in mind. Its success led a lot of developers to start work on those types of games, and we saw a few franchises that started out as platformers begin to drift more in that direction, blurring the lines between Mario-like games and Zelda-like games. When asked why Dreamscape had gone in such a direction during development, Chris Seavor said 'we just wanted to make something different than Conker'. The game's influence was felt throughout the decade, and continues to be regarded as one of the best action titles of all time to this day."
-Patrick Klepek, from the article "How the 00s Transformed Our Favorite Genres Forever", published on Gamesovermatter.com on January 18, 2010
 
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