Duality
Duality is a third person shooter exclusively for the Apple iTwin, in which one player or two controls a pair of young space heroes who must do battle against an evil intergalactic empire. Unlike other modern third person shooters such as The Covenant and Squad Four, Duality has more of an arcade-style of gameplay, with a top-down view that shifts at certain points to a full third-person cinematic view, during close-quarters combat or when the player is taking cover in certain areas or looking around corners. Combined with the game's somewhat cartoonish look, and it gives the game both a cinematic aesthetic and a pick up and play type of vibe that makes it extremely visually pleasing and also easy for players of any skill level to get into quite quickly. The gameplay itself can best be described as OTL's Hotline Miami, but a lot more forgiving and a lot less violent. The protagonists, Nate and his sister Lexi, are members of the Galactic Hero Force, an organization dedicated to defeating the Hyperion Empire that is spreading rapidly throughout the galaxy, leaving death and destruction in its wake. Nate and Lexi are standout members of the GHF, and fight quite well together, though they often bicker even as they are battling the enemy. Missions consist of a series of rooms with different configurations of items, enemies, and hazards, and Nate and Lexi can either stick together or go to different sections of the room depending on the preferences of the player(s). The two can each equip their own separate weapons and items, and work best when their weapon selections compliment each other. Weapons are rapidly picked up and swapped out, with each able to wield three weapons at a time: a light weapon, a medium weapon, and a heavy weapon. Each weapon has its own type of projectile, its own rate of fire, its own power, and its own weapon spread, and each of these factors should be considered when determining the effectiveness of a weapon. A smart player will position Nate and Lexi and equip them in such a way that the enemies in the room won't be able to avoid taking damage and won't be able to damage Nate and Lexi in return. Players can also collect items which have a variety of effects, ranging from healing or protecting Nate and Lexi to being used as weapons in their own right (such as grenades and flash bangs). Weapons and items don't carry over from mission to mission, similarly to the Squad Four games, though they tend to get more powerful as the player progresses through the game. During missions, Nate and Lexi will frequently converse with one another, and there are lots of different voiced lines in the game, pertaining to both the current story and the player's playstyle. There are other characters in the game as well who will interact with the two during missions, giving the two a chance to show their personalities independent from one another. However, Nate and Lexi remain the only playable characters in the game, and the player will always have control of the two of them during every part of every mission. When Nate or Lexi's health is depleted, the other one can revive that person, but must find a safe spot in which to do so, and their combat effectiveness will gradually be reduced until they are able to revive their partner. If both of their health gets depleted, the player must restart from a checkpoint, which is usually only one or two rooms back to reduce frustration. The game plays much like a classic arcade title, with the player scoring points as they kill enemies and collect items. If two players are playing, one as Nate and one as Lexi, both of them will score points separately based on the actions they take with the character they control. The game can be played one of four ways: By one player, utilizing traditional controls for one character while the AI controls the other, by one player, using the iTwin controllers to control both Nate and Lexi at the same time, by two players, utilizing traditional controls for one character each, or by two players, using the iTwin controllers for a more simplified traditional control scheme for one character each. The game's graphics are quite polished and detailed considering its cartoony aesthetic, with action taking place in both animated cutscenes and utilizing stylized motion comic panels. The game's soundtrack is considered good, a solid mix of adventurous compositions, while the game also utilizes a talented cast of voice actors which includes Danny Cooksey as the voice of Nate and Mae Whitman as the voice of Lexi. Though the game is a third person sci fi shooter, it's aimed at family audiences and is quite nonviolent for its genre. It gets a Teen rating, but straddles the line between E10+ and Teen.
The game begins by introducing the Galactic Hero Force and briefly discussing the war that's embroiled the galaxy, about how the Hyperion Empire arose from a small, nondescript planet that discovered a forbidden technology that allowed it to become a conquering force that threatened everything, and the GHF was the last line of defense in taking it down. We're introduced to Nate, Lexi, and their friends, including Nate's love interest Marisol (voiced by Andrea Navedo) and Lexi's love interest, the somewhat cocky Daxson (voiced by Seth Green). Marisol and Daxson appear in numerous missions throughout the game, playing major supporting roles as frequent allies to the two main heroes, along with numerous other members of the GHF and several people outside of it. The game spends a lot of time building up relationships between characters and making the player really care about them, intertwining a lot of the character building with gameplay segments rather than dumping a lot of it into the cutscenes to pad the game. The game itself is divided into 21 missions, which range from fairly short (spanning just a few rooms and clearable in a few minutes) to long and epic, taking 30-60 minutes to play through. Early missions include a raid on a Hyperion battleship, a rescue mission on a besieged planet, and a trip to steal an important item from an enemy laboratory. We're introduced to several Hyperion commanders and lieutenants, with some of them more sympathetic than others, though the game's arch-villain, Emperor Bloodthorn (voiced brilliantly by Leonard Nimoy) is unambiguously evil. The emperor makes his presence felt early and often, showing up in the third mission of the game to taunt the heroes, and frequently issuing orders to his armies and communicating with the heroes as well. After the first few introductory missions, things get a bit more serious: Nate and Lexi have to respond to a failed raid in which numerous GHF members were captured, a Hyperion commander defects and must be extracted by the heroes, and finally, in mission 12, there's an attack directly on GHF headquarters that is only just barely repelled and leads to the death of a respected mentor to Nate and Lexi. The third segment of the game mostly centers on the GHF defending various strongholds and trying to limit the damage caused by the Hyperion raid, with Nate (who blames himself for what happened) feeling somewhat down and having to be pulled out of it by his friends, mostly Lexi and Marisol. The Hyperion commander who defected earlier in the game turns out to be a mole and must be stopped, leading to trust issues for another couple of Hyperion soldiers who genuinely do want to defect, with tragic results for one of them. This section culminates in Mission 17, which sees Marisol captured and Lexi leading the charge to save her while Nate continues to blame himself for what happened. Ultimately, Nate rescues Marisol and gets his confidence back, and the GHF finally scores a major victory, leading to the game's final four missions: a raid on the Imperial HQ itself. These four missions are some of the toughest in the game, featuring multiple boss fights in each of them and the culmination of numerous storylines, with big moments for each of the game's major characters. The missions are considered to be among the most fun in the game as well, with plenty of opportunities for acquiring great weapons and racking up huge point combos while using strategy in fights against difficult enemies and bosses. The final mission is a raid on the imperial palace and contains some of the game's toughest challenges, including a two-stage fight against the Emperor himself. After the Emperor is defeated, the GHF are hailed as heroes, and Nate, Lexi, and their friends enjoy a much needed vacation. Unlike some of the bittersweet endings that have crept into some games as of late, the ending of Duality is quite happy and certainly well deserved. There's not much in the way of bonus content in Duality, the replay value of the game comes from maximizing one's high scores and trying out different tactics in battle, though there is a New Game+ mode of sorts that allows players who achieve a certain score in every mission to start off any mission with any weapon loudout they choose.
Duality is released on October 27, 2009, to a great deal of pre-release hype after enthusiastic previews and excellent review scores. This might be the most hyped iTwin game of the year thus far, though Apple doesn't market it quite as much as some of their established franchises, they still know what they have and market it reasonably well. The result is a game that sells excellently upon its release, with over 500,000 sales in its first week and continuing strong sales throughout November and December. It's considered perhaps the best use of the iTwin's dual control setup since Sonic Duo, and the best co-operative multiplayer title since that game as well. The game's characters also garner a strong fandom upon the game's release, with fanart and fanfiction sprouting up fairly quickly due to the popularity of the game. It drives iTwin sales during the holiday season as well, and though it doesn't sell quite as well as Nintendo's Beyond Good And Evil 3 at first, it would ultimately sell significantly better during the holiday season, also outselling Sonic: Elemental Friends in North America and Europe during the calendar year of 2009. It's considered to be the strongest new Apple IP since Pixelworld, and its characters would become available in Pixelworld via downloadable content shortly after Duality's release. Duality would get a line of merchandise and other spin-off content starting in 2010, and work would also begin on a sequel to the game.